Two ways to play

A castle by dinner, or a mate who chops the wood.

Some days you want the whole town standing there by the time you have finished your toast. Other days you want someone next to you in the trees, playing by the same rules you are. Cog does both. You pick.

The same build, both ways: placed outright on the left, gathered block by block on the right.

Creative

Ask for it, watch it appear

In creative they place blocks straight down — no gathering, no crafting, no walk there first. This is the mode for the big swing: a canyon with a waterfall down it, a town with streets between the houses, a rocket on its launch pad, a pirate galleon ninety-six blocks long. The finished thing is the point, not the weekend it would have cost you.

A ferris wheel built this way turns the moment you flip the lever, with every seat true and level over the top. A walk-in SpongeBob house — all twenty-three thousand blocks of him — goes up in about three seconds.

Survival

A mate who plays by your rules

In survival they gather, craft, mine and fight the way you do. Cog walks there on their own two feet rather than teleporting. Cog chops the tree before they have the wood. Cog checks the pickaxe suits the ore instead of destroying the block trying.

This is the mode for having company. Send Cog on a full errand — go, gather, walk back, put it in the chest, nobody watching — and get on with something else. Slower, and better for it: you played the game, you just did not have to do all of it yourself.

What you actually get

They come home with it, not with a story about it

In Minecraft, breaking a block drops the item on the ground — it does not fly into your bag. Stand a few blocks back while you dig and you can break every block perfectly and come home with nothing at all. So when Cog says they got you nine iron, there is nine iron in the chest — not nine blocks broken somewhere underground.

That distinction is a whole blog post, if you want the long version.

A mining trip, end to end

What survival looks like underground

Send them for iron and they cut a staircase down rather than dropping into the dark, lighting it behind them as they go so nothing follows them up it. Cog mines, picks up what actually fell out, and walks home the way they came. The round trip takes a few minutes, most of it spent going down and coming back — which is exactly how long it takes you, and exactly why you sent someone else.

Choosing

Which one to reach for

Pick creative when

You want the finished thing today. A canyon, a keep, a working ferris wheel, a whole town laid out in one sitting. Going and fetching the materials is not the part you came for.

Pick survival when

You want company in the save you actually play. Cog gathers, farms, watches your back and runs errands under the same rules the rest of your world already plays by.

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