Ask out loud · watch it happen

You describe it.
Cog goes and builds it.

Not a menu. Not a template you fill in. You say what you want in your own words, and someone gets on with it while you stand there and watch the blocks go down.

And when what you want is a game rather than a thing, they write the rules for it and load them into the world you are in. A goal that counts the score, a timer, a hill worth standing on. Both are below. Every model on this page turns; take hold of one and have a look round it.

YouBuild me a house shaped like SpongeBob SquarePants, and I want to go inside it.

There was no SpongeBob waiting to be used

This is the one that used to be impossible. There is no sponge-house builder and there never will be — nobody can stock every idea a nine-year-old is going to have. So they worked the whole thing out from the sentence: the square yellow body, the holes right through it, round eyes, buck teeth, freckles, the white shirt and brown trousers. Then they hollowed him out and put a bed and a table inside.

24,688 blocks — and you can walk in the front door

This is the real design, cell for cell — the same one that went into the world.

YouA pirate galleon out on the open sea.

A galleon sitting down in the water, not on it

A dark timber hull sitting down in the water with white foam breaking at the bow. Two gun decks with the cannons run out, a raised stern castle with windows in it, three masts, rigging, a bowsprit, and the skull and crossbones at the masthead. Cog’s first go was a model boat in a bathtub — the sea was a tray that stopped at the hull. Cog widened the sea to the full ninety-six blocks, dropped the ship down into it, and put the foam where the water breaks.

30,263 blocks. Thirteen thousand of them are moving sea

YouA rocket on its launch pad, ready to fly.

Fins with daylight between them

A nose cone that tapers properly, fins standing off the hull with daylight between them, an engine bell underneath with the glow inside it, and a gantry alongside with walkways and floodlights. Cog’s first draft had the fins fused into one solid skirt. Nobody told them to fix that — they looked at it, did not like it either, and rebuilt them.

22,035 blocks, standing five seconds after asking

YouCut a canyon through here, run a river down it, and put a village on the floor.

A gorge, a waterfall, and a village at the bottom of it

Cog cut the ravine, stepped the walls back in shelves so they read like real rock instead of a trench, and sent a waterfall over the rim into a plunge pool. Then they put six houses along the water and ran a path between the doors.

Watch it build itself. This is the actual shape they cut.

YouI want to get across the lake.

Three hundred blocks of open water, crossed

Cog picked the spot, lifted the deck up clear of the water on piers instead of dumping a wall of dirt across it, laid cobble on the approaches and planks over the water, and railed both sides. Then they walked it end to end to prove it.

Three hundred blocks of open water, in one unbroken span

YouBuild me a rollercoaster. A real one I can ride.

Get in. It actually goes

A full loop of track with a hill in it, powered rails so you keep your speed, timber trestles holding it up and a cart waiting at the station. Every rail is laid with the right shape through the curves and the climb — get one wrong and the cart leaves the track at the first bend.

Every rail laid true through the curves — the cart takes the whole hill

YouPut a secret door in this wall. Nobody should be able to tell.

A wall that opens, made of real redstone

Sticky pistons, wire, and a lever — built block by block, the way you would build it yourself. Flip the lever and a solid wall slides across the doorway. Flip it back and the doorway is simply there again.

Opens, seals, opens again — at any width you like

YouA watchtower. Tall enough to see the whole valley.

Five floors and a staircase that actually goes up

Windows on every floor, battlements around the top, and a spiral stair inside that rises exactly one block a step — so you can genuinely climb it rather than looking at it.

YouAn arena for me and my mates. Make it fair.

Fair at both ends, down to the block

Walled and lit, with cover through the middle to break the sight lines, and two spawn platforms mirrored end to end. Neither side gets the better half, because the layout is symmetric by construction.

YouBuild us a castle. A proper one, with walls we can stand on.

One way in. It is the gate

Curtain walls with a rampart walk along the top, a tower on each corner, a hall in the courtyard and a gatehouse you walk straight through. Then they checked it was actually sealed — every route in and out, from the inside.

Shut the gate and there is no other way in

YouPut a lake in, with a beach round it.

Water that stays where they put it

Cog digs the basin, shelves the edges so it shallows out instead of dropping away, lays a sand shore round it and fills it to one flat level. Then they come back and count it, because water is the one thing that leaves if you let it.

The water stays in the lake, and stays there

YouBuild me a pyramid I can actually walk inside.

A pyramid you can walk into

Stepped stone with the courses banded so it catches the light, a lit passage in from the north face, and a chamber at the heart of it tall enough to stand up in.

Not renders

The same builds, photographed where they stand.

Everything else on this page is drawn from the blueprint, which is the honest thing to show: it is the data that went into the world. But it is not a photograph. These are — taken by the game itself, at full resolution, of the same builds you have just been turning around.

Fourteen seconds, two hundred and ten frames, one at a time. The sea is the ship's own — it comes with the design.
Bolt Wars, being played. Four players, real blasters, bolts you can see — and the arena, the rules and the scoreboard all came out of one description. Nothing here is a mock-up of a game; it is the game.
The great oak Five cottages up one enormous tree, on an island in a lake, with a bridge in from the shore and a route to the door at the top. Tap to turn it around.
The lighthouse cape A headland in a cold sea: a harbour arm, boats at the quay, cottages up the hill, pines behind. Tap to turn it around.
Mont Saint-Michel A tidal rock in a shallow sea, a village climbing it in tiers to the abbey and its spire, a causeway on piles from the shore. Tap to turn it around.
The wizard's tower The sculpted wizard tower dropped onto a rock island in a lake, a stone bridge across the gorge to it, a boathouse with a jetty at the foot. Tap to turn it around.
Petra The walk in: a narrow canyon in deep shadow, lanterns along the floor, and the carved facade waiting at the end of it. Tap to turn it around.
Machu Picchu A green ridge above the cloud, stone terraces cut into it, houses on the upper shelves and a plaza at the top. Tap to turn it around.
The pyramids Three pyramids on flat sand at the edge of the water, a temple and a jetty on the river bank in front of them. Tap to turn it around.
Santorini Whitewashed cube houses and blue domes stacked down a dark caldera cliff, white stairs between them, a harbour at the foot. Tap to turn it around.
The dragon's roost One bare spire with a road cut round it, a gatehouse and a village at the foot, and the stone dragon coiled on the summit where the road ends. Tap to turn it around.
Islands in the sky Three islands in the air joined by rope bridges, rock and roots hanging under each, a tower on the highest and a cottage on the lowest. Tap to turn it around.
The desert port A sandstone bay with a breakwater and a lighthouse, a walled town behind the quay, and the galleon moored broadside. Tap to turn it around.
The mountain pass A lake in a rock pass with a jetty and a boat, a lodge in the pines, a watchtower on the cliff and snow on the peaks above. Tap to turn it around.
The drowned city A ruined town half under a lake: broken towers rising from the water, the old road running in, and one stilt house on the shore where someone still lives. Tap to turn it around.
The keep on the hill Curtain walls, four towers and a gatehouse on a hill above the sea, a road winding up to the gate, and three cottages and a jetty at the foot of it. Tap to turn it around.
The lake Shelved shallows, a sand shore, birches, a boathouse with two boats at the jetty and one cottage with a lantern. Tap to turn it around.
The fishing cove Three cottages on stilts under a pine cliff, a quay with boats, a breakwater with a lantern, and a footpath up to the lookout. Tap to turn it around.
The bridge Stone piers and a timber deck between two wooded headlands, lamps along it, a watch tower at one end. Tap to turn it around.
The gorge A river along the floor, walls stepped back in shelves, a waterfall over the rim and a village of four stone cottages at the bottom. Tap to turn it around.
The stone dragon Thirty-six thousand blocks, coiled on its own outcrop. Tap to turn it around.
The galleon Broadside, in open water, in the colours it was designed in. Tap to turn it around.

The bit a photograph cannot show you

Take the front off and have a look inside

"You can walk into it" is the one thing about a build you cannot settle by looking at it, and measuring the air inside does not settle it either — the space between a statue's legs measures the same as a room. So they walk in. Cog got 14 blocks past the wall of this house, on foot, with the same physics as anybody else. Here is the same house with the furniture in it. Drag the slider and the front wall comes away a course at a time.

the whole house, 33 blocks deep

The other half

And then they change the rules of the game.

Everything above is something you look at. This is something that happens back. Ask for a game and Cog does not build you a field and leave you to it — they write new rules, load them into the server while everyone is still standing in it, and then play every one of them themselves to check they fire.

Click the pitch to take a shot

YouA soccer pitch with two goals, snowballs for balls, first to five wins, and it shouts when someone scores.

A working game, seconds after asking for one

Cog laid the pitch — markings, centre circle, goal frames in red and blue glass, a pad at each end — and then wrote the rules that make it a game. Stand on your team's pad and it hands you snowballs and a bit of speed. Put one through the goal mouth and the score goes up, the whistle goes, and everyone gets told. First to five and the fireworks go off.

Nobody installed anything. No restart, nobody kicked off, no plugin list. One moment the server did not know what soccer was, and the next one everybody was playing it.

The pitch above is the real one — read straight out of the file the server is running.

What it actually looks like

One sentence in the chat box

This is the whole exchange, copied out of a real world. Nothing between these two lines was typed by anyone.

Samcan you make us a spleef arena at 440,64,300? you stand on a floor and break the blocks under each other, last one standing wins

CogOn it! I'll get a spleef arena built at those coords — should take a few minutes. I'll let you know when it's ready to play!

they keep talking to everyone else while they work · 4 minutes 55 seconds

CogDone! Your Snow Spleef Arena is up and I've tested every rule in it. Go and stand on the floor — first one to fall through loses.

Twelve seconds to answer, because answering is a different job to designing and runs on a different model. The arena, the rules and the testing took the rest. Cog’s first draft was rejected by their own compiler for a message that was too long to fit on screen; they fixed it and carried on without mentioning it.

Whatever you ask for next, it gets built the same way.

One world, always on, with a builder in it who knows what they are doing. Tell it what you want when the idea turns up — not when you have a weekend free.

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